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    Struct CollisionHit4

    Impact informations during physics collision

    public struct CollisionHit4

    Constructors

    CollisionHit4(CollisionState)

    Internal quick constructor

    public CollisionHit4(CollisionState state)

    CollisionHit4(CollisionState, Contact, Boolean)

    Internal quick constructor

    public CollisionHit4(CollisionState state, Contact c, bool isForA)

    Fields

    manifold

    The internal access to the manifold

    public Manifold manifold

    other

    The other collider we are colliding with

    public Collider4 other

    sensor

    Is this a collision with other trigger?

    public bool sensor
    Remarks

    Trigger-trigger collision is not supported

    state

    The state of the collision

    public CollisionState state

    Properties

    depths

    The contact penetrations of the collision

    public float[] depths { get; }
    Remarks

    Use this param to get precise information about contact points

    normal

    The normal direction of the collision

    public Vector4 normal { get; }
    Remarks

    The returning direction is toward to other's body

    points

    The contact points of the collision

    public Vector4[] points { get; }
    Remarks

    The returning point is the average between two overlapping points

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