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    Class Frustum4

    Projection helper using Frustum technique.

    public class Frustum4 : Projector4
    Namespace Engine4.Rendering
    Inheritance
    System.Object
    Projector4
    Frustum4
    Remarks

    Frustum behaves the same way as conventional game engine does. Manual.

    Constructors

    Frustum4()

    public Frustum4()

    Fields

    farClip

    Maximum projection distance limit

    public float farClip

    focalLength

    Focal length of the camera

    public float focalLength

    nearClip

    Minimum projection distance limit

    public float nearClip

    perspectiveness

    Transition between orthographic (0) and perspective (1)

    public float perspectiveness

    shiftClip

    Backward shift of the camera

    public float shiftClip
    Remarks

    It's equivalent to move camera in negative W direction

    useFrustumCulling

    Use additional frustum culling?

    public bool useFrustumCulling

    Properties

    fieldOfView

    Access the calculated field of view angle in degree

    public float fieldOfView { get; set; }

    Methods

    SimplexModeForVisualizing(SimplexMode)

    This method always return the same simplex mode.

    public override SimplexMode SimplexModeForVisualizing(SimplexMode mode)
    Overrides
    Projector4.SimplexModeForVisualizing(SimplexMode)
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