Class Frustum4
Projection helper using Frustum technique.
public class Frustum4 : Projector4
Namespace Engine4.Rendering
Remarks
Frustum behaves the same way as conventional game engine does. Manual.
Constructors
Frustum4()
public Frustum4()
Fields
farClip
Maximum projection distance limit
public float farClip
focalLength
Focal length of the camera
public float focalLength
nearClip
Minimum projection distance limit
public float nearClip
perspectiveness
Transition between orthographic (0) and perspective (1)
public float perspectiveness
shiftClip
Backward shift of the camera
public float shiftClip
Remarks
It's equivalent to move camera in negative W direction
useFrustumCulling
Use additional frustum culling?
public bool useFrustumCulling
Properties
fieldOfView
Access the calculated field of view angle in degree
public float fieldOfView { get; set; }
Methods
SimplexModeForVisualizing(SimplexMode)
This method always return the same simplex mode.
public override SimplexMode SimplexModeForVisualizing(SimplexMode mode)