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    Class Sphere4

    Built-in modeler to create a sphere in 4D.

    public class Sphere4 : Modeler4
    Namespace Engine4.Rendering
    Inheritance
    System.Object
    MonoBehaviour4
    Modeler4
    Sphere4
    Remarks

    This sphere has a configurable subdivision and radius and extent, So it can be extended to a cube, sphere, cylinder, or rounded cube.

    Constructors

    Sphere4()

    public Sphere4()

    Fields

    extent

    Extent of the cube

    public Vector4 extent

    radius

    Radius of the sphere

    public float radius

    subdivision

    Subdivision level

    public int subdivision
    Remarks

    Internally the subdivision level is multiplied by 2 so it's always even. Be advised that setting too much subdivision level could broken the output mesh.

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