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    Release Notes

    V3.3 - Feb 28, 2018

    This update comes with necessary updates for latest unity version

    • NEW 32-bit mesh support for 2017.3 and above
    • CHANGE Mark multithreading as experimental (hence disabled by default)
    • FIX Compiler error and warning for Unity 2017 and 2018.1
    • FIX Don't generate dedicated rendering job unless it's turned on

    V3.2 - Nov 16, 2017

    This update comes with fixes and correction for very basic yet important features.

    • NEW Render in background thread. docs
    • FIX Correction with physics angular velocity integration.
    • FIX Incorrect Capsule and Box collision behaviour.
    • FIX Correction for buit-in Transform4 vector axes.
    • FIX 4D Gizmo randomly not applying position, color, matrices.

    V3.1 - Nov 1, 2017

    This is the first stable release after very basic features has been corrected and implemented properly. Most APIs have been documented by this version.

    • NEW Basic physics raycasting system
    • NEW Physics Collision callback system
    • NEW UV support, Tesseract and Hyperplane have UV implemented by default
    • NEW Matrix4.LookAt, Matrix4.Delta
    • NEW SimplexMode.Cubes
    • IMPROVE Multi scene support
    • IMPROVE Navigation UI now shows projection mode
    • IMPROVE Transform4 position gizmo now follows local/global
    • IMPROVE Primitive structs implements IEquatable to improve performance
    • IMPROVE Projections uses array instead of List to improve performance
    • IMPROVE Other several performance improvements
    • FIX Debugger4 causes player build fail
    • FIX Frustum culling get weird behaviour if too close
    • FIX Possible null exception on parenting system
    • FIX Physics forces discarded if done at init
    • FIX Matrix4.ToEuler sigularities
    • CHANGE Buffer4 profiles now applies to simplex index (indice) instead of vertices. Making vertex profiles should easier now.
    • CHANGE Solid visualizer now must able handle polygon-like vertices
    • CHANGE Moving physics component into Engine4.Physics and internal physics engine into Engine4.Physics.Internal

    V3.0 (Beta) - Oct 10, 2017

    Mesh 4D Engine -> Engine4

    V3.0 upgrade fully rewrites the library with more modular approach, better rendering system, including the brand new physics engine. The previous two diverse system now merged to one. Starting from this version the documentation have been improved as html-based. The version released as beta as few features haven't been finished.

    V2.2 - Aug 19, 2017

    • NEW SU4Cylinder to upload mesh to S4!
    • NEW Adjustable 4th view position at S4 View Shortcut
    • NEW S4 Primitive shape: 24-cell, 120-cell, 600-cell
    • NEW Default material is assigned every time S4 Renderer added to a gameobject
    • NEW Quaternion4.LookRotation, Matrix5x5.Transpose
    • CHANGE deleting Viewer world/projection functions, use matrix instead
    • FIX Corrected Quaternion4 multiplication
    • FIX Improved Transform4 scale & rotation handle editor

    V2.1 - Jun 30, 2017

    • NEW Transform4 handle editor
    • NEW Viewer world/projection converter APIs
    • NEW Matrix5x5 inverse, TRS, MultiplyVector/Point4x5
    • NEW Vector5 struct (for Matrix5x5)
    • NEW Global TRS API for Transform4
    • NEW V3Helper support multiple submesh
    • NEW Culling and Better FOV for M4 projection
    • NEW Culling for S4 for better performance
    • CHANGE M4Renderer now always calculate lighting and added VertexProfiles.
    • CHANGE M4Buffer uses V3Helper instead raw mesh to keep data.
    • FIX Small performance optimizations

    V2.0 - Jun 4, 2017

    • Mesh 4D Engine and Morpher -> Mesh 4D Engine

    V2.0 upgrade fully rewrites the library with the first, real four-dimensional manipulation with basic procedural techniques. The workflow split to two for fulfilling two different projection types. The old code has been preserved as legacy

    V1.2 - Feb 6, 2016

    • NEW Baking system is now done automatically
    • CHANGE autoUpdate property is now deprecated
    • CHANGE Bake button is now deleted as being unnecessary
    • CHANGE MeshRenderer is now included as component requirement
    • FIX Bug introduced in 1.1.1 where the editor not updating properly

    V1.1.1 - Jan 25, 2016

    • Unity 5.6 Support

    V1.1 - Apr 28, 2015

    • Unity 4.6 Support.
    • Faster Baking Time.
    • Faster Calculation.
    • Fix Morph update at runtime.
    • Better Asset Management
    • Added Additive RGB Shader (Particles/RGB Cube)

    V1.0 - Apr 21, 2015

    The initial V1.0 introduces mesh-deformer that looks a like 4D shapes being transformed in 4D space.

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