Release Notes
V3.3 - Feb 28, 2018
This update comes with necessary updates for latest unity version
NEW
32-bit mesh support for 2017.3 and aboveCHANGE
Mark multithreading as experimental (hence disabled by default)FIX
Compiler error and warning for Unity 2017 and 2018.1FIX
Don't generate dedicated rendering job unless it's turned on
V3.2 - Nov 16, 2017
This update comes with fixes and correction for very basic yet important features.
NEW
Render in background thread. docsFIX
Correction with physics angular velocity integration.FIX
Incorrect Capsule and Box collision behaviour.FIX
Correction for buit-in Transform4 vector axes.FIX
4D Gizmo randomly not applying position, color, matrices.
V3.1 - Nov 1, 2017
This is the first stable release after very basic features has been corrected and implemented properly. Most APIs have been documented by this version.
NEW
Basic physics raycasting systemNEW
Physics Collision callback systemNEW
UV support, Tesseract and Hyperplane have UV implemented by defaultNEW
Matrix4.LookAt, Matrix4.DeltaNEW
SimplexMode.CubesIMPROVE
Multi scene supportIMPROVE
Navigation UI now shows projection modeIMPROVE
Transform4 position gizmo now follows local/globalIMPROVE
Primitive structs implements IEquatableto improve performance IMPROVE
Projections uses array instead of Listto improve performance IMPROVE
Other several performance improvementsFIX
Debugger4 causes player build failFIX
Frustum culling get weird behaviour if too closeFIX
Possible null exception on parenting systemFIX
Physics forces discarded if done at initFIX
Matrix4.ToEuler sigularitiesCHANGE
Buffer4 profiles now applies to simplex index (indice) instead of vertices. Making vertex profiles should easier now.CHANGE
Solid visualizer now must able handle polygon-like verticesCHANGE
Moving physics component into Engine4.Physics and internal physics engine into Engine4.Physics.Internal
V3.0 (Beta) - Oct 10, 2017
Mesh 4D Engine
-> Engine4
V3.0 upgrade fully rewrites the library with more modular approach, better rendering system, including the brand new physics engine. The previous two diverse system now merged to one. Starting from this version the documentation have been improved as html-based. The version released as beta as few features haven't been finished.
V2.2 - Aug 19, 2017
NEW
SU4Cylinder to upload mesh to S4!NEW
Adjustable 4th view position at S4 View ShortcutNEW
S4 Primitive shape: 24-cell, 120-cell, 600-cellNEW
Default material is assigned every time S4 Renderer added to a gameobjectNEW
Quaternion4.LookRotation, Matrix5x5.TransposeCHANGE
deleting Viewer world/projection functions, use matrix insteadFIX
Corrected Quaternion4 multiplicationFIX
Improved Transform4 scale & rotation handle editor
V2.1 - Jun 30, 2017
NEW
Transform4 handle editorNEW
Viewer world/projection converter APIsNEW
Matrix5x5 inverse, TRS, MultiplyVector/Point4x5NEW
Vector5 struct (for Matrix5x5)NEW
Global TRS API for Transform4NEW
V3Helper support multiple submeshNEW
Culling and Better FOV for M4 projectionNEW
Culling for S4 for better performanceCHANGE
M4Renderer now always calculate lighting and added VertexProfiles.CHANGE
M4Buffer uses V3Helper instead raw mesh to keep data.FIX
Small performance optimizations
V2.0 - Jun 4, 2017
Mesh 4D Engine and Morpher
->Mesh 4D Engine
V2.0 upgrade fully rewrites the library with the first, real four-dimensional manipulation with basic procedural techniques. The workflow split to two for fulfilling two different projection types. The old code has been preserved as legacy
V1.2 - Feb 6, 2016
NEW
Baking system is now done automaticallyCHANGE
autoUpdate property is now deprecatedCHANGE
Bake button is now deleted as being unnecessaryCHANGE
MeshRenderer is now included as component requirementFIX
Bug introduced in 1.1.1 where the editor not updating properly
V1.1.1 - Jan 25, 2016
- Unity 5.6 Support
V1.1 - Apr 28, 2015
- Unity 4.6 Support.
- Faster Baking Time.
- Faster Calculation.
- Fix Morph update at runtime.
- Better Asset Management
- Added Additive RGB Shader (Particles/RGB Cube)
V1.0 - Apr 21, 2015
The initial V1.0 introduces mesh-deformer that looks a like 4D shapes being transformed in 4D space.