Physics
Engine4 have a dedicated custom four-dimensional physics engine so you can simulate objects like the real world.
Features in Glance
Where the physics engine supports:
- Collision shapes:
Box
,Sphere
,Capsule
- Collision solver:
Multicontact
,Friction
,Bounce
- Optimization:
Dynamic Bounding Tree
,Sleep
,World Bounding
Where the physics engine is in development:
Raycast
Collision Callback
Where the physics engine is currently lack of:
Convex and concave shapes
Character controller
Joints