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    Physics

    Engine4 have a dedicated custom four-dimensional physics engine so you can simulate objects like the real world.

    Features in Glance

    Where the physics engine supports:

    • Collision shapes: Box, Sphere, Capsule
    • Collision solver: Multicontact, Friction, Bounce
    • Optimization: Dynamic Bounding Tree, Sleep, World Bounding

    Where the physics engine is in development:

    • Raycast
    • Collision Callback

    Where the physics engine is currently lack of:

    • Convex and concave shapes
    • Character controller
    • Joints
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