Class PhysicsMaterial4
Additional configuration asset for 4D physics simulation
public class PhysicsMaterial4 : ScriptableObject
Namespace Engine4
Inheritance
System.Object
PhysicsMaterial4
Remarks
This asset is to be attached with Collider4 components
Constructors
PhysicsMaterial4()
public PhysicsMaterial4()
Fields
bounce
Bounceness (how much energy is preserved) ratio during impact
public float bounce
density
Density (uniform mass) of the object
public float density
friction
Friction (how much energy is lost) ratio during contact
public float friction
Properties
global
Default physics material that is used for physics simulations
public static PhysicsMaterial4 global { get; }