Class PhysicsMaterial4
Additional configuration asset for 4D physics simulation
public class PhysicsMaterial4 : ScriptableObjectNamespace Engine4
Inheritance
System.Object
  
    PhysicsMaterial4
  
  Remarks
This asset is to be attached with Collider4 components
Constructors
PhysicsMaterial4()
public PhysicsMaterial4()Fields
bounce
Bounceness (how much energy is preserved) ratio during impact
public float bouncedensity
Density (uniform mass) of the object
public float densityfriction
Friction (how much energy is lost) ratio during contact
public float frictionProperties
global
Default physics material that is used for physics simulations
public static PhysicsMaterial4 global { get; }