Show / Hide Table of Contents

    Namespace Engine4

    Classes

    Buffer3

    Temporary representation of a 3D mesh

    Buffer4

    Temporary representation of 4D mesh

    MonoBehaviour4

    Base class to get access with main Engine4 components

    PhysicsMaterial4

    Additional configuration asset for 4D physics simulation

    Renderer4

    Component to render and manage outputs from modelers

    Transform4

    Transformation component in 4D

    VertexProfilesUtility

    Vertex profile extensions

    Viewer4

    The camera of four-dimensional scene

    Structs

    Bounds4

    Representation for bounds in 4

    Euler4

    Rotation unit on each plane in 4D

    Matrix4

    A 4x4 matrix to describe 4D rotations

    Matrix4x5

    A 4x5 matrix to describe 4D transformation

    Plane4

    Mathematical abstraction of a plane that split spaces in 4D

    Ray4

    Represent of a line that extends to infinity

    SphereBounds4

    Bounding with shape sphere

    Tensor4

    6x6 matrix to represet Tensor inertia of an object in 4D.

    Vector4

    Vector in 4D.

    VertexProfile

    Additional vertex channel

    Enums

    Axis4

    Axis in enumeration

    BodyType

    Type of a rigidbody

    CollisionState

    Collision state of an impact

    DirtyLevel

    Kind of validation requested

    ProjectionMode

    Projection modes

    SimplexMode

    Simplex contain points. Simplex count must be divisible by 1

    Space4

    Space relatives for transformations

    VertexProfiles

    Additional channels to be included when generating the mesh output

    VisualizeMode

    What kind of visualization need to be shown?

    Delegates

    TransformCallback

    Delegate to notice transform changes

    ViewerDispatch

    Delegate to notice viewer update

    ▲ Copyright © 2017 Wello Soft