Namespace Engine4
Classes
Buffer3
Temporary representation of a 3D mesh
Buffer4
Temporary representation of 4D mesh
MonoBehaviour4
Base class to get access with main Engine4 components
PhysicsMaterial4
Additional configuration asset for 4D physics simulation
Renderer4
Component to render and manage outputs from modelers
Transform4
Transformation component in 4D
VertexProfilesUtility
Vertex profile extensions
Viewer4
The camera of four-dimensional scene
Structs
Bounds4
Representation for bounds in 4
Euler4
Rotation unit on each plane in 4D
Matrix4
A 4x4 matrix to describe 4D rotations
Matrix4x5
A 4x5 matrix to describe 4D transformation
Plane4
Mathematical abstraction of a plane that split spaces in 4D
Ray4
Represent of a line that extends to infinity
SphereBounds4
Bounding with shape sphere
Tensor4
6x6 matrix to represet Tensor inertia of an object in 4D.
Vector4
Vector in 4D.
VertexProfile
Additional vertex channel
Enums
Axis4
Axis in enumeration
BodyType
Type of a rigidbody
CollisionState
Collision state of an impact
DirtyLevel
Kind of validation requested
ProjectionMode
Projection modes
SimplexMode
Simplex contain points. Simplex count must be divisible by 1
Space4
Space relatives for transformations
VertexProfiles
Additional channels to be included when generating the mesh output
VisualizeMode
What kind of visualization need to be shown?
Delegates
TransformCallback
Delegate to notice transform changes
ViewerDispatch
Delegate to notice viewer update