Frustum4
Frustum projection projects higher dimensional object by making 'far' objects smaller.
This kind of projection is what most people recognize as what is 4D objects looks like.
Visualization Depedency
When renderer need # (visualization type) | It needs # (simplex shape) |
---|---|
Particle | Point |
Wire | Line |
Solid | Triangle |
Properties
Name | Description |
---|---|
Perspectiveness | Orthographic to Perspective interpolation |
Focal length | Inverse tangent of the FOV angle |
Near clip | Nearest possible vertex distance before clipped |
Far clip | Furthest possible vertex distance before clipped |
Shift clip | Underward camera location offset relative to pivot |
Use Frustum Culling | If yes, vertex will be culled using frustum cones |
Demographic
Demographic below explains the properties in graphics:
Suitable Usage
Frustum may better suited for educational or visual purposes, despite it may be more complicated than cross section. However building model for frustum is easier because it does not deal with Tetrahedron
as it's a game changer for cross section.